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Mtg edh spark double commander damage
Mtg edh spark double commander damage









mtg edh spark double commander damage

There are fun options for this deck like Descent into Avernus and Manabarbs, which will speed up the game a lot. The combination of Toralf, God of Fury and Chain Reaction with several creatures on the field or even a Star of Extinction are also viable options, and work well with Solphim. This deck can count on some finishers, like Heartless Hidetsugu to end the game for good by making opponents take damage equal to their life total, and even combos that don't need the commander, like All Will Be One and The Red Terror, which ends the game with infinite damage as soon as the first damage is dealt with those two cards on the battlefield. It is good to pay attention to these details. However, there will be situations where it is not possible to deal with everything on the table at the same time.ĭespite the blue color offering the famous bounces, which return permanents and spells to the owner's hand, there are few interactions with enchantments in this color combination.

mtg edh spark double commander damage

Piloting this deck is knowing that Ovika will enter the table early in a few times, so controlling the early game in your favor is essential to develop your board in the middle and late game. Ovika's disadvantages are that its high cost hinders the beginning of the game. Let me know what you all think.This deck can count on several ways to advance the commander, which even serve as a token creator even after the commander is on the field, Big Score, Unexpected Windfall, Seize the Spoils and Pirate's Pillage, being great treasure token generators and also creating three to four goblins.Īnd speaking of goblins, why not add Krenko, Mob Boss, to make even more tokens? The more, the better! As Ovika is somewhat similar to The Locust God, cards like Impact Tremors, Witty Roastmaster and Purphoros, God of The Forge are welcome and strong to deal damage to all your opponents simultaneously. The only thing we would really lose by moving to my proposed rule is the natural check on infinite life gain. And commander damage ends up playing a role in far more games simply by virtue of more greatly affecting peoples life totals. Players no longer would need to track any extra life totals.

mtg edh spark double commander damage

Voltron still works while being less one dimensional as damage from sources other than your commander can actually help you kill someone. Commanders stay special with their own special damage buff. As far as I can tell, it keeps most of the pros while outright eliminating all of the cons associated with the current version of the commander damage rule. I'm curious though what the edh community thinks of my proposed rule change. It would still be the case that the damage either really matters or essentially doesn't. It also doesn't address the binary nature of commander damage. This could help but would still require players to track extra life totals. The typical proposal at this point is to solve Con 1 by replacing the word "same" with "any" in the current rule. I have sympathy with all of these arguments.

mtg edh spark double commander damage

Some people even argue it shouldn't be tracked outside matches with Voltron decks Commander damage almost never matters.Commander damage is annoying to track requiring players in a 4 player game to manage up to 16 unique virtual life totals.It keeps infinite life gain combos somewhat in check by offering an alternative way to kill the player.Turning giant creatures sideways is one of the things commander is about It adds a unique aspect to commander making commanders feel more important.Typical Pros and Cons associated with this rule include. See rule 704.)ĩ03.XX If a commander would deal combat damage to a player, it deals twice that much damage insteadĪ lot of discussion has taken place within the magic community regarding whether or not commander damage as a rule should be eliminated or modified. 903.10a A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game.











Mtg edh spark double commander damage